﻿using UnityEngine;  
using System.Collections;  
using System;
using System.Collections.Generic; 

public class UIEventArgs : EventArgs {  

	private string _type; 
	public string Type  
	{  
		get  
		{  
			return _type;  
		}  
		set  
		{  
			_type = value;  
		}  
	} 

	private string _tipString=""; 
	public string TipString  
	{  
		get  
		{  
			return _tipString;  
		}  
		set  
		{  
			_tipString = value;  
		}  
	} 

	//private Dictionary<string,int> _data=new Dictionary<string, int>(); 
//	public Dictionary<string,int> Data  
//	{  
//		get  
//		{  
//			return _data;  
//		}  
//		set  
//		{  
//			_data = value;  
//		}  
//	} 
//
	private Dictionary<string,object> _data = new Dictionary<string,object>(); 
	public Dictionary<string,object> Data  
	{  
		get  
		{  
			return _data;  
		}  
		set  
		{  
			_data = value;  
		}  
	}        
} 